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CLO3D VS BROWZWEAR CODE
Online training programs and sample code bundles are really useful tools for developers new to V-Ray.
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The detailed structures that helped in the development were easily identified through sample codes that can be downloaded alongside the SDK. The online training program was designed to guide the essential elements of the rendering process step by step. As a result, the users are accessing V-Ray with almost the same interface as previous versions of CLO.Īnd, how did the AppSDK help you with integration? We developed most of the functions to work as presets, and at the same time, we have focused on minimizing steps for users by building libraries to represent fabrics and auxiliary materials. We didn't want users who majored in fashion design to have to learn about setting up brdf materials, or placing lights in 3D space. Most fashion companies do not have a digitized work process, and even digitized ones rarely have independent 3D teams.
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What did you have to change to make V-Ray work for fashion designers and their clients? In consideration of all these things, we determined that V-Ray was the best choice. We also needed it to be able to represent a variety of materials such as metals, plastics, glass, and wood. Third, it should accurately represent a wide range of materials, including buckles, buttons, and zippers, as well as fabrics used in costume production. Before integrating V-Ray, only CPU rendering was possible and competitors had GPU rendering technology, so we focused on rendering performance. Second, it should be capable of GPU rendering. The requirements for the new renderer were clear: First, it should be easy to integrate into CLO via an SDK, and it should manage the entire rendering process. It was hard to manage the entire rendering process, and there were some bugs I couldn’t trace.
CLO3D VS BROWZWEAR .EXE
exe in CLO, and performed the rendering using both programs. Since Modo does not provide an SDK, I ran Modo as an. Within a short amount of time, we started to create fantastic true-to-life 3D assets that we use to present styles internally, to visually communicate what the options are for each design. How did you create photorealistic imagery before V-Ray?īefore using the V-Ray SDK, I used Modo as the built-in renderer. Leading fashion brands and manufacturers around the world use Browzwear products to accelerate product development.